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Cassino is an exciting game with the major goal to capture specific point scoring cards throughout a number of hands. Although classically called Cassino (spelled with a double s) the name of this game is often shortened to just Casino (singular s). The standard game is usually played by two players, although there are variations for differing numbers of players (see the variations section, below).Cassino is played using the standard 52 card deck. Although there is no real concept of card ranking in this game, most of the cards are considered to have a value for building purposes (see below). Aces count 1 point and the numbered cards 2 through 10 count their face value. Kings, Queens and Jacks can only be captured with like ranked cards so do not have equivalent numerical values (as detailed below).
Initial Layout The initial layout for a game of Cassino might look like the following. At the completion of the initial deal, each player would have four face down cards and there would be four face up cards in the center of the table. |
The dealers opponent is the first to play after each of these four card deals. When the deck is exhausted (has entirely been dealt out in these four card deals) the hand is over and scoring ensues. If the game is not yet won, the deal passes to the dealers opponent who deals the next hand. The deal of each hand will continue to alternate between the two players until the game ends in a victory for one of the players. When a game is actually won, the player winning the game begins the deal for the next game.
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On a players turn, he may make any one of the following plays:
- Trailing: A player may play any one of the cards in his hand face-up to the center of the table. This is generally done when the player has no other possible plays.
- Taking: If a player has a card of equal rank to any other cards in the play area at the center of the table, he may play this card and take any other cards of the same rank. He may also take two or more other cards that might add together to equal the card rank. For example, if a player played a 5 to the table, he could take any other loose fives on the table. If there was a three and a two on the table he could take that combination of cards as well. Since Kings, Queens and Jacks do not have an equivalent numerical ranking in this game, they can only be taken with another of the same rank (i.e. a Jack could take another Jack). These face cards can only be taken in groups of one or three such matching cards shown on the table. Therefore, a player can take one matching card or three matching cards on the center of the table. For instance, if there were two Jacks in the center, and the player played a Jack from their hand, he could only take one of the two Jacks. A player should place all cards he takes during his turns in a distinct, face down pile in front of him for later determination in scoring the hand.
- Build: A player may add a card from his hand to one or more cards already on the table and build a higher rank. Thus, the player could take a five from his hand and play it on a four that was already on the table and build nine. When doing this, the player must declare the value he is building and must contain within his hand a card of the rank that he is building. The player would place all the cards used in the build in a pile. In addition to this build, the player may add any other loose cards that can also be added together to make this total. He can also add to the build any specific cards of this rank (thus, in the prior example the player could add a loose 9 on the table). This is called augmenting the build (see below). A player creating a build must beware, however, as their opponent could take this build on their turn if they hold a card of the built rank in their hand.
- Augmenting a Build: A player could add a single card from his hand, either alone or in combination with one or more loose cards on the table which add to the same current total of a current build already on the table. Thus, if a build of 10 was on the table, the player could combine a six from his hand with a four from the table and add it to the build, augmenting it. He could also add a single 10 from his hand directly to the build. Once a build has been augmented in any way, the build cannot be increased.
- Build Increase: A player may increase a build that is already on the table. This could be a build of his own or of his opponent. He can directly increase the build with his played card or can add it to one or more other cards (which are not part of another build) from the table to increase the build. A build may never be increased if it contains a specific, singular card of the previously built total. Again, this build can be taken by the opponent if he has a card of the newly built rank in his hand.
Taking Example A player holding an eight in their hand could play it and take in the eight from the table, the five and three (summing to eight) and their own originally played eight, for a grand total of four cards taken in for the play. |
Building Example A player holding a nine and a three in their hand could first play the three, using it to build nine combined with a five and ace already on the table. He could also add a nine that was already on the table, creating the situation shown, declaring 'Building Nines'. On his next turn, he could play the nine in his hand and take the four cards from the build on the table along with his played nine. |
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Cassino Card Game Online
Thus there is generally a total of 11 points possible per each hand. However, in occasional circumstances both players may each get an equal number of total cards taken in (26 each). In this case the 3 points for cards is not awarded to either player for this hand. The game is usually played to a total of 21 points, with the first player to reach this total declared the winner. When scoring at the end of the hand, the scores should be totaled in the following order:Most Cards, Most Spades, Big Cassino, Little Cassino, Ace ♠, Ace ♣, Ace ♥, Ace ♦
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Thus, during this scoring order if a player's score totals or exceeds the 21 needed for victory, he is instantly declared the winner of the game.At any time during the game a player who thinks that they may have totaled 21 or more points in their hand and on the score sheet may call for a 'count out'. When this is done, immediately, this players' captured cards for the hand are examined and totaled. If their current score sheet total and any points they have won in their already captured cards for the current hand reach or exceed 21 points, this player is immediately declared the winner of the game, regardless of their opponents score (even it if would be greater than this players). However, if the player falls short of 21, the opponent is immediately declared the winner, no matter what their current score is.